Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law - 2nd Edition - Christina Scelsi cover
American Bar Association Casebook Series

Computers/Cyberspace · 2nd Edition

Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law - 2nd Edition - Christina Scelsi

ISBN
9781634251181
Publisher
American Bar Association
Edition
2nd Edition
Condition
$87.99 one-time purchase · 15% restocking fee on returns

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Description

Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law 2nd Edition Christina Scelsi ISBN 9781634251181

The convergence of intellectual property law with video games and immersive entertainment is dynamic, rapidly evolving, and increasingly complex. As technology advances at a pace that often outstrips established case law, legal practitioners and game developers alike must navigate a constantly shifting landscape. Developers regularly confront a wide range of IP issues, requiring legal guidance on end-user license agreements; ownership and legal risks associated with user-generated content; the scope and limits of copyright protection; remedies for trade secret misappropriation; the duration and enforcement of rights of publicity; strategies for realistically simulating people, brands, and environments without infringing existing trademark or brand rights; the impact of international law; and more.

This new edition of Computer Games and Immersive Entertainment expands its coverage to address these emerging challenges and evolving legal standards. It equips attorneys with the knowledge needed to understand ongoing changes in the industry and to craft creative, flexible solutions that protect companies while still delivering engaging player experiences.

Table of Contents

How to Use This Book
Introduction
Chapter 1: Contracts as Private Law in Video Games and Immersive Entertainment
Chapter 2: Copyright Law
Chapter 3: Patents: Real-World Issues in Mixed Realities
Chapter 4: Trademark Law Implications for Video Games and Immersive Entertainment
Chapter 5: Trade Secret Law and Its Application to Video Games and Immersive Entertainment
Chapter 6: Rights of Publicity
Chapter 7: International Legal Considerations in Video Games and Immersive Entertainment
Table of Cases and Index

Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law 2nd Edition Christina Scelsi ISBN 9781634251181, 978-1634251181 & 9781634251198

Authors
Christina Scelsi
Ross Alan Dannenberg